Top New
1
votes
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comments

GUI change for the Overview Page with autorefresh

Suggested by: Banthex ()
Add Flights to the overview page. Add Farmer actions to the overview page. With autorefresh all x second. I love watching my bot, but I have to switch between a lot of different pages. Would be great if we could have a website with all active information. For an awesome "Visual User Experience".
Awaiting approval
1
votes
0
comments

defense

Suggested by: nanoset25 ()
There could be an option to determine how much of the defense units to build PL Missile launcher to build 50000 of course of course if there is an attack and the construction of the defense unit is on then rebuild the lost units up to 50000 the same could be done with the fleet is
Awaiting approval
1
votes
0
comments

CM to DF bot

Suggested by: Cugo ()
when CM to DF event is active automaticaly scan for DF and send recycler from closest planet/moon that has available recyclers
Awaiting approval
1
votes
1
comments

Probe attacks

Suggested by: amamoslavida ()
Can you please add a delay option between probe attacks and add an option only attack with number of probes ( number chosen by player ) for example 50k espionage probes. Because it attacks exact number of probes with respect to attacked planet and its clear that player is hacking.
Awaiting approval
1
votes
1
comments

Brain sends round amount of resources

Suggested by: Guidelines ()
Sending odd numbers of resources from planet to planet like 1,231,945 may be a red flag. I recommend rounding the numbers to something a human would type (like 1,250,000).
Awaiting approval
1
votes
4
comments

expiration time of espionages

Suggested by: kidjam ()
Espionages must have an expiration time, as there are times that they are attacked after several hours of spying
Awaiting approval
1
votes
0
comments

scanning the phalanx from the galaxy survey

Suggested by: War66 ()
Scan phalanx from the review of the galaxy. The ability to scan the phalanx from the nearest sensor phalanx movement of the planet's fleets. With the ability to save and integrate with the attack at the time of arrival of the fleet. The ability to calculate in the simulation of the attack fleet.
Awaiting approval
1
votes
1
comments

Specify Expedition And Farmer Time

Suggested by: monkeyking ()
How about being able to indicate the time when bot should start with expos and farming
Awaiting approval
1
votes
0
comments

Add hourly/daily stadistics on Empire tab

Suggested by: statico ()
It would be nice yo have the hourly and daily production statistics of every planet, plus the total, on the Empire tab.
Awaiting approval
1
votes
0
comments

Timer for checking buildings construction resources.

Suggested by: JoaquinI ()
I have my mine construction activate and farming with probes, so i reach the required resources so much sooner than the timer to re-calculate, we need a timer ( may be random with +-1 minute? ) to check for resources.
Awaiting approval
1
votes
1
comments

Expeditions with different fleet composition

Suggested by: breller ()
When playing advanced universes, is more profitable to try to catch pirates and aliens instead of just trying to get resources or ships. this should allow us to send the maximum number of ships, due to the fact some ships aren't involved in the same composition (you won't send HF and small cargoes togheter, cause HF have rf against them, and when catching aliens it will mean lots of losses).
Awaiting approval
1
votes
0
comments

Scan active players + log them in a table if they match a "search"

Suggested by: TeRRoR ()
It would be great to scan for active targets that have at least XXX Metal, XXX Crystal, XXX Deut and for example a total amount of fleet in million units and also a def in million units. Once it matches those minimum requirements, it would add those planets on the "target list" letting the player decide what to do next. It should be able to clear the list again, re-scan one or all targets and eventually update the list or remove planets/moons if they now do not fulfill the search wish anymore
Awaiting approval
1
votes
0
comments

Management of farm sessions

Suggested by: xmoeglll ()
Some more advanced controls over the farming sessions would be nice, for example how many are queued, working, getting maybe a callfunc if it runs out of sessions
Awaiting approval
0
votes
0
comments

FARMER PROBLEM

Suggested by: mertcan15 ()
Farmer spies mentioned galaxies and determines the attacked planets but , it doesnt do anything about attacking after for a long time it shows opportunity as x/x such as 27/27 but actual is be 4 6 attacked planet
Awaiting approval
0
votes
0
comments

Defender Jump Gate

Suggested by: Gerard ()
Why is it using jump gates ?
Awaiting approval
0
votes
0
comments

app doesn't work!

Suggested by: Attosu ()
The bot could not prevent the attack! Do not trust and pay!
Awaiting approval
0
votes
0
comments

add telegram notification of active target in hunter mode

Suggested by: krevur ()
In hunter mode, have the possibility of having a telegram notification when a chosen target goes from inactive to active
Awaiting approval
0
votes
0
comments

Farmer - Scheduled timetable

Suggested by: Mregal ()
I would like to be able to schedule the farmer's regular function on specific days, at specific start times, for selected location ranges, just as it works now. This way, after using the 'sleep' option, the farmer can immediately resume option FARMER and start this option.
Awaiting approval
0
votes
0
comments

net bot

Suggested by: bekirefe16 ()
403 Forbidden : {"error":{"message":"Forbidden"}} What is the solution I got the error?
Awaiting approval
0
votes
0
comments

Add shortcut "load in the simulator"

Suggested by: krevur ()
Currently, when a planet has defenses, it is not automatically attacked (9 and this is normal), it must be done manually. I click on the coordinates, display the spy report and load it into the simulator. It would be much faster to have the possibility to load the spy report directly into the simulator from the farming session
Awaiting approval
0
votes
2
comments

No console autostart parameters

Suggested by: Gerard ()
If not, how do i do this without a tier program like Hstart ?
Awaiting approval
0
votes
0
comments

Message on the communicator when we are under attack

Suggested by: Mregal ()
Is there a possibility of receiving a message on a messenger when someone is attacking us? A messenger like Telegram or Signal or something similar.
Awaiting approval
0
votes
0
comments

Random activity during farmer mode

Suggested by: sev ()
Ability to enable or disable a random activity function during farmer mode, to avoid having a suspicious fixed activity on a single location.
Awaiting approval
0
votes
0
comments

Bot performance

Suggested by: matuch ()
Hey, guys! Can anyone tell me: 1. is the bot working now? 2. does buying a cloud license work?
Awaiting approval
0
votes
0
comments

Brain building settings highlighting

Suggested by: Tanktier ()
On the Brain-page there is the overview of what buildings the AI should build for each planet. Would it be possible to give every building-level a green background once the actual building is at or above the requested value? Sometimes this would really help while developing the account. I know that I can see an overview of each planet by clicking on the name. But this would still be a quicker way. Of course this would not only be good for buildings, also lf buildings and research.
Awaiting approval
0
votes
0
comments

How to add oglight to ninja's browser ?

Suggested by: Drylen ()
How to add oglight to ninja's browser ?
Awaiting approval
0
votes
1
comments

change bot id

Suggested by: peterson ()
Hey, i deleted a bot and want the old id back .. the 4 is now a 6 .. can i change it back to 4 by any chance ? thanks guys !
Awaiting approval
0
votes
0
comments

Detect espionage with other types of ships.

Suggested by: manstac ()
When testing with friends, the bot does not detect or evacuate the following conditions. Espionage with massive fleet (espionage with other ships). Cancellation of a part of the Confederate fleet. I suggest adding modifications. To warn and that the bot can further scan the times prior to an attack. So make a timely evacuation.
Awaiting approval
0
votes
0
comments

Flights schedule

Suggested by: Palimydzisqna ()
It would be great if there was an option to save the fleet dispatch schedule. You could choose a template every day, for example transport resources at the similar time every day.
Awaiting approval
0
votes
0
comments

Bot script error "Monitor a list of target players activity"

Suggested by: Eden ()
The work of the script "Monitor a list of target players activity, and notify you when they stop being active". Disrupts the work of the entire group of bots for about 8 hours ... Bots do not log into the lobby Message: [handlers: 310] failed to execute callback: Get "https: // xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx": context deadline exceeded (Client.Timeout exceeded while awaiting headers) Ninja ogame does not work, a loop is formed. The problem arose in September 2022. Before September, everything was working
Awaiting approval
0
votes
0
comments

Farmer pause or stop before going to sleep mode

Suggested by: mistrzou ()
Hello, I would like to see an option to pause or abort the farmer before going to sleep mode - if flight time returning exceeds sleep time hour then stop sending farmer slots and stop or abort. Every day I have to manually abort all sessions of farmers on my accounts before going to sleep mode because bot is not FSing more than 1 main fleet. Simply do farmer as it is with expeditions - do not send if returning is after sleep hour.
Awaiting approval
0
votes
0
comments

Check for main fleet before sleep time issue

Suggested by: mistrzou ()
Hi, I've lost my fleet a few times because of this mechanic. The bot is searching for the main fleet way too early before going to sleep mode. When the main fleet is on FS and arrives a few minutes before sleep time bot chooses another smaller fleet for FS instead of scan 30sec before going to sleep mode for the main fleet. Please fix it ASAP or add option to auto fleetsave from specified coordinates! It's not hard to implement auto fleetsave for more than one fleet, please we need that feature!
Awaiting approval
0
votes
0
comments

More active farmer slot

Suggested by: garfild ()
Please add more active farmer slots. I would like to be able to set different preferences for each of my planets.
Awaiting approval
0
votes
0
comments

ResourcesDetails.Metal.CurrentProduction Return 0

Suggested by: Takal ()
ResourcesDetails.Metal.CurrentProduction return 0 i don't see a report bug i post here ResourcesDetails.Crystal.CurrentProduction Work ResourcesDetails.Deuterium.CurrentProduction Work
Awaiting approval
0
votes
0
comments

IPM Smart Defender & ABM Smart Checker

Suggested by: mistrzou ()
In public repository, there is a script called Build & maintain ABM on planets. The issue with this script is that bot have check interval making activities on planets. If you have bunkers in all your planets it may look very suspicious to have them all flash like lighters and check interval every 5 min is very bot-like and risk of ban. My suggestion is to make a new bot feature and add Smart IPM and ABM checker. Only if bot will detect IPM attack on planet then auto build ABM missles will start.
Awaiting approval
0
votes
1
comments

Smart resource dump in defense

Suggested by: mistrzou ()
Hello, we have option to dump remaining resources in defence when attack arrives but I would like to see option to dump resources in defense when certain amount specified by player is reached. For example I want to dump in plasma cannons when my metal on the planet would be 5kk and if I have enough crystal and deuterium bot will auto queque production of plasma cannon to reduce metal amount below 5kk. I will suggest to add a range level for example bot will build random amounts of plasma cannons for example from range 1-5, it would look more human. This feature should also have limit option to set for example stop building more if exceed 2000 plasma cannons. Why this option? Sometimes people want to go on holiday somewhere outside and don't have time to control the amounts of production on all their planets, this option will allow us to sleep better and reduce the chances of potential attack.
Awaiting approval
0
votes
0
comments

Fix expedition bug

Suggested by: mistrzou ()
I'm doing expedition on 3 planets and I wanted to send different ships on one of them. I click + button to add config, I'm setting everything correctly but it looks that bot can't handle sending different ships for each expedition config and my big cargos are staying in one planet whereas on the other planets small cargo's are running. Please fix it ASAP and provide auto fleet save not only for 1 fleet but option to auto FS more than 1 fleet.
Awaiting approval
0
votes
0
comments

Why bots just using 2 slots and stop

Suggested by: ldominic ()
I m just started to use this bot but I m not gonna be okay with this. Probes are ok, ships are ok, settings are ok, but this bot farmed 2 galaxy till morning why? how can I use all slots are more?
Awaiting approval
0
votes
1
comments

Farmer Bot presentation

Suggested by: Djilll ()
Pause, Abort, and even a delete button should be accessible on the Bot page. Not on clicking queued then abort then back to farming page. not to mention a delete button to totaly remove it from active or inactive. Ie a mistyping in programing leave confusing trace.
Awaiting approval
0
votes
0
comments

EMPIRE / FLOTTE EN VOLS

Suggested by: VIH ()
Hi guys is it possible to see somewhere inside EMPIRE PAGE about our flying ?? Thank you
Awaiting approval
0
votes
0
comments

Flights page module indicator

Suggested by: alca ()
Simple idea. Add to the flights page a column on the flights list, with the name of the module/script that executed that flight. Somtimes i want to check what the bot is doing without the need of reading the logs and this could be helpful especially while differentiating which transport is for repatriate and which is for the brain activities
Awaiting approval
0
votes
0
comments

Information crawling using Commander's Empire view

Suggested by: alca ()
I'm not sure how this is handled, but everytime i click the crawl button from the brain's views, it takes a few seconds to get everything. If the account has the commander active, the time can be greatly reduced using the empire page and simply the overview from every planet/moon to get all the infos. It probably is already done this way when we crawl from the bot's empire page, considering how faster it is (at least for me). but from the brain's views it really is muuuuch slower so i don't think this is the case
Awaiting approval
0
votes
0
comments

Sleep mode, save fleet on selected planets

Suggested by: ItsAMe ()
Instead of just saving the "main fleet", save all fleets on selected planets/moons. (Is this a bug or is it meant to be like this?)
Awaiting approval
0
votes
1
comments

Farmer: Avoid sending multiple fleets to one target

Suggested by: LordMike ()
I'm experiencing the farmer sending 4-6 fleets to one planet, even though I have more than enough ships to carry all in one go.. I'm thinking this is because we can only get 50% or so, resources, for each attack.. Buut.. This also means that fleet #2 will get 25% of the original resources, and I think that the other targets would provide more than that. So the farmer should reconsider other targets, before sending fleet #2, #3 etc..
Awaiting approval
0
votes
0
comments

MINA CRISTAL NIVEL 40

Suggested by: Mandala ()
No funciona el brain constructor con minas nivel 40 de cristal
Awaiting approval
0
votes
0
comments

Defender attack check from a set planet

Suggested by: Asesinoken ()
Allow for attacks to be checked from a specific coordinate, so that if i have a disposable colony, I can have it check from there, and not make activity in known planets.
Awaiting approval
0
votes
0
comments

Prioritize Repatriate on planets with highest resources.

Suggested by: username8989 ()
(For those that set Rep slot limits) Allowing us to check a box, or having the bot automatically rep the planets with the highest resources first. This lets you set rep to say 5 slots, and rotate through the planets that need it most each time.
Awaiting approval
0
votes
1
comments

Ghost Mode / Interception Mode

Suggested by: dav1d ()
In some occasions it could be useful not to cause any activity to intercept an oppenents fleet. Could be usefull to have a button "ghost mode" to pause all actions created by the bot pretending noone is watching
Awaiting approval
0
votes
1
comments

keep the same IP

Suggested by: manuel2010 ()
I happened to notice that at each log the ip to the bot is changed, and if checks are carried out there is a risk of ban, is it possible to keep the same ip on each bot? If yes, how do you do it?
Awaiting approval
0
votes
0
comments

Expedition and Farmer Total counters

Suggested by: vitorcosta ()
Is it possible to add a total sum on those values?
Awaiting approval
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