172
votes
19
comments
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Farmer for active usersSuggested by: TeRRoR ()
Bot should scan every user and calculate/simulate a considerable fleet amount to attack the player, so that the amount of won ressources still would be more than the losses of fleet.
Awaiting approval
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79
votes
7
comments
|
Reload Bot Logic when fleet returnsSuggested by: Sandman ()
When a fleet arrives to a planet carrying resources i.e. return from attack or transport the bot logic for that planet should rerun so the wait timer for the building queue can be updated or the next item can be built without manual input.
Awaiting approval
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52
votes
5
comments
|
AI for scientific researchSuggested by: waux ()
Need AI do something for scientific research, making colonies.
Awaiting approval
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52
votes
3
comments
|
Write PM back with TelegramSuggested by: Hardy ()
This would be usefull if you get messages when you are outside or on work/school. You could easy answer your PM's with a Telegram message.
like ''/PM Buddyname Thanks for the Question mate, im fine. How are u?''
Planned
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49
votes
3
comments
|
Allow Farmer to work across multiple galaxiesSuggested by: OneNonlyNova ()
It would be great if you could specify the start and end not only within the same galaxy but for example 1:1 to 3:499. This in combination with attack from nearest planet would be a great addition and i guess it won't be that hard to add.
Awaiting approval
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46
votes
2
comments
|
Building Queue should differentiate buildings and fleet or researchSuggested by: Sandman ()
When AI builds a building i e. Solar plant and waits for it to finish and you add a research or fleet to the queue the bot currently won't build the new item on the queue until the building has finished.
Awaiting approval
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28
votes
3
comments
|
Fleet builderSuggested by: MichalS ()
brain could build selected amount of ships from resources, or check and build as many as can every [...] hour
Awaiting approval
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27
votes
6
comments
|
Scan Derbis fields on 16 psoitionSuggested by: gepeto317 ()
Posibility to scan derbis fields on position 16, like top 100 normal derbis fields close to planets, and can dend pathfinders to these locations.
Awaiting approval
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21
votes
1
comments
|
Expedition data sheetSuggested by: Cugo ()
Add a data sheet that automaticaly imports al expeditions reports and has profits, fleet found, fleet lost, number of pirates, DF, DM and other expo related statistics
Planned
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18
votes
2
comments
|
Safety probe to slow down an attackSuggested by: Smoothly ()
The bot will auto send a safety probe to slow down your fleet so you wont fly into a ninja.
Awaiting approval
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15
votes
2
comments
|
Discord Notification IntegrationSuggested by: Anzalyst ()
Please add Discord notifications for attacks etc
Awaiting approval
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15
votes
0
comments
|
HunterSuggested by: RonjaRaeubertochter ()
Suggestion, add a new row below activity. Named coordinates. Then you see, on which moon the enemy got activity. For example 3 o clock.
With the hunter, you dont see, if it was fleet activity or was it coercion timeout and he joint into game.
Awaiting approval
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13
votes
0
comments
|
Auction Timer / SniperSuggested by: HabadaTM ()
display of time remaining / automatic sniper if set to snipe
Awaiting approval
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13
votes
3
comments
|
Android appSuggested by: vitorcosta ()
Android app
Awaiting approval
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12
votes
3
comments
|
lifeforms update for brainSuggested by: HabadaTM ()
add lifeforms buildings from update 9.0.0
Awaiting approval
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11
votes
0
comments
|
terraformer to brainSuggested by: HabadaTM ()
terraformer setting to keep set number of free space in brain
Awaiting approval
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11
votes
0
comments
|
BRAIN automatic ressources checkSuggested by: Texou76 ()
When you use queue mode with Brain mode (add defences and ships constructions for example) it would be usefull to add a periodical check of available resources.
Awaiting approval
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8
votes
1
comments
|
auto rerun logic func. for farmer incomesSuggested by: operashun ()
brain logic counts down only for production income but meanwhile some sufficient material is accumulated by farmer. a rerun logic function, maybe with a timer, could be useful.
Awaiting approval
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8
votes
0
comments
|
Conqueror&Simulator&DefenderSuggested by: Ninja9871 ()
1. i would like to suggest that when you use the conqueror and go to the simulator it will set up the right amount of fleet to win the battle depend on what you have.
2. Add in conqueror auto simulator for missile and button for launch it.
3. Defender should auto produce interception missile if you got attacked by missile. (allow to use dark matter to finish fast build)
4. Defender should save fleet like 1 or 2 times max and set a automatic path (with a manuel set up of hours to move away)
i'm saying that because i attacked someone while he wasn't playing i attacked him 3 or 4 time (i guess he using defender + fleet recall 10s after)
and of course none attack has occur on his fleet but you can easily say it was a bot (no activity on the planet but dodge 4 times the attack lol)
5.Like the moon for minimum deut, put a minimum of each ressources to keep on each planet.
Awaiting approval
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7
votes
0
comments
|
Hunter saving coords where activity has happenedSuggested by: Rising ()
It will be great for Hunter to save not only "active/inactive" but where activity took place. It will prevent from mistaking some espionage or attack actions from player activity.
Awaiting approval
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6
votes
2
comments
|
Hiding the fleet, short saveSuggested by: War66 ()
part of the fleet usually stands on the moon. in the event of espionage, information about this fleet will become known . there are proposedegie do recognition of espionage and raising part of the fleet in the save to hide information about the fleet. and you can also make a short save for example for an hour on 2 for a short absence, it will look more like a human game.
Awaiting approval
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6
votes
0
comments
|
Select ALL planets in Brain List.Suggested by: JoaquinI ()
I started using this bot when i had 2 o 3 planets and it was easy, but now i would like to select all the planets and unselect 1. Maybe i could be easier if you can select ( to AI / NONE / EXPORTER / IMPORTER ) all at once.
Awaiting approval
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6
votes
1
comments
|
Allow changing AI's brain queueSuggested by: kko ()
It would be nice to allow to change how brain will build installations. Something like adding a ratio between metal, crystal, deuterium and robotics factory to build.
Awaiting approval
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5
votes
1
comments
|
Optimize Brain AI while importing ressourcesSuggested by: Razz ()
Hi
Could be very interesting to have the Brain calculating the amount of needed ressources in a queue to send more ressources with ships in order to win some time between the constructions :)
Awaiting approval
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4
votes
0
comments
|
Automatic simultaneous construction of life forms and minesSuggested by: reinca ()
It would be nice if the robot could start a search for life forms, a mine and also a life form building on the same planet at the same time
Awaiting approval
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4
votes
0
comments
|
Show Brain development plansSuggested by: pippesanti ()
I think it would be useful having a page with the steps that brain will take to develop the various planets, or maybe add this information in empire view
Awaiting approval
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4
votes
0
comments
|
Empire -> Import & Build add a "Send 100% of required ress" Button.Suggested by: xiakit ()
I often want to send GT for more than one building in the Empire view, but the Import & Build function only sends the ressource - ressource on the planet. So if you send two missions one mission will have not enough ressource for both of the buildings. I wish there was a button to tell the function there are no ress to be expected on the target planet and the scripts sends the full cost of the building.
Awaiting approval
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4
votes
1
comments
|
Fix AI for MoonSuggested by: nth69 ()
Currently if you set your brain for moon to AI mode it will build robotics factory and use the last moon space making it impossible to build lunar base.
Awaiting approval
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3
votes
1
comments
|
Auto Fleet Save for more than one fleetSuggested by: mistrzou ()
Hello, we really want the option to auto fleet save more than one fleet because of splitting expeditions and players simply want to split their fleet. If it is not possible to add this for now I request for script which allow me to auto fleet save my ships from different planets / moons according to my advanced sleep schedule.
Awaiting approval
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3
votes
0
comments
|
Fleet SaveSuggested by: XinZhao ()
Hello everybody
Excuse my English, I propose that an option be implemented within the sleep mode, one that gives you the option to do the fleet save dividing it into the amount of available slots, for when they throw you to destroy the moon while you are in fleet, do not adjust the return of the entire fleet.
Awaiting approval
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3
votes
0
comments
|
Tools for marketSuggested by: essai5151 ()
Hi,
Can you add something like that:
https://board.fr.ogame.gameforge.com/index.php?thread/727058-outils-pour-le-march%C3%A9-nom-temporaire/
Plugin with rates on the market.
Thannks
Awaiting approval
|
3
votes
1
comments
|
Expedition Stats like Farming statsSuggested by: Madnix ()
Would be nice to know the "results" of expeditions:
Metal
Crystal
Deut
Ships
DM
Pirates/Aliens profits
Awaiting approval
|
3
votes
0
comments
|
Farming with recyclerSuggested by: Theflusher ()
Would be great to select our farming fleet ( for exemple recycler ) - recyclers with general and prop 15 are so OP to farm
Awaiting approval
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2
votes
0
comments
|
Why not research and buildings at the same time?Suggested by: senseyh ()
with commander it doesn't even build more than one and it doesn't build research, building, life type buildings at the same time. what can i do ?
Awaiting approval
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2
votes
1
comments
|
Brain functionSuggested by: tralala17 ()
The bot function calculates if it can launch several buildings at the same time (search, buildings, FdV)
Awaiting approval
|
2
votes
2
comments
|
Colonizer / logic for colonizationSuggested by: ogameninja2412 ()
It would be really nice if we could have some sort of colonizer.
E.g. one select starting planet/moon, than select where you want to colonize which galaxy and solarsystem range and which planetposition.
Than you put in what temperature range or exact temperature you want and how many fields the planet should have at least.
The bot should than use all fleet slots to send ships for colonization no matter how many planets you can colonize. Lets say i can colonize 1 more planet but have 16 fleet slots. ideally the bot would send 16 ships and than decide one by one if the planet matches the criteria or not. otherwise it woult take too much time if the bot woudl only send 1 ship and wait for the result.
Awaiting approval
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2
votes
0
comments
|
KI building planner update time routineSuggested by: Xylon ()
The Ki see that are not enough resources to build some thing. But when the farmer brings enough resources, the ki don't check the possibility to build the next thing.
Awaiting approval
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2
votes
0
comments
|
Add a log to HunterSuggested by: jimbas ()
it would be very interesting to know exactly where the activity has started.
We can see the time of the activity but we don't know in witch planet/moon it was.
Awaiting approval
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2
votes
0
comments
|
Make the mass spies on the inactive and on the players more human!Suggested by: RIPragnar ()
Creates a random launch time between sendings of probes.
Awaiting approval
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2
votes
0
comments
|
rise up fleet before scanningSuggested by: qwertyuiop1991 ()
bot auto raises the fleet before hostile scanning of the target planet / moon
Awaiting approval
|
2
votes
0
comments
|
Find event positionsSuggested by: Stephano ()
I think it would be nice if you can see where an event is active (after an scan of course). For example if there are special planets that you can attack on the position :17 to get items. Or debris fields with dark matter like it is right now.
Awaiting approval
|
2
votes
0
comments
|
New farming modeSuggested by: tofikl2 ()
Scan through Farming Sessions until X target is found where X = amount of fleet slots available for Bot (taken from settings) and then send attacks.
Awaiting approval
|
2
votes
1
comments
|
RS + FS scriptSuggested by: Azir ()
simple script, go thru all planets, lift ress to
1) one main moon/planet
2) lift above the planet to the moon
and maybe a FS script (for example go thru every moon and fs to colo on 50% insystem)
Awaiting approval
|
1
votes
0
comments
|
BUG: Flight time is wrong for civil ships!Suggested by: umek ()
When you have bonus speed from lifeforms, civil ships (cargo/recycles) are a bit faster than the speed from the ninja flights calculations.
So scheduled flights "arrive at" time is wrong!
Awaiting approval
|
1
votes
0
comments
|
Refresh CDSuggested by: errico ()
Script for refresh cd ?
should check the cd both if it disappears and if it increases or decreases noting the time with a refresh range of 2/3 sec
Awaiting approval
|
1
votes
0
comments
|
Farmer session start timeSuggested by: mistrzou ()
Hi, I would like to have the option to set the farmer session start time for example every day at 4 o'clock.
Awaiting approval
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1
votes
0
comments
|
Farmer active users using mmorpg-stat inactivitySuggested by: alca ()
I often use mmorpg-stat inactivity count to find players officially active but really not. it could be nice to implement the same counter when the scanner updates highscores and use it to determine those players and add just a checkbox on the farmer to make it attack those players, with just the same settings like before. this proposal is similar to this (https://www.ogame.ninja/proposals/farmer-for-active-users) but slightly different. i don't care about the fleet calculation, i simply set a very small value on defense points
Awaiting approval
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1
votes
0
comments
|
Save template for AI queue modeSuggested by: cristianftl ()
When you create a list of items to build them, would be useful to be able to save them as template and export it to import on others bots , for example to grow to astro lvl 1 faster
Awaiting approval
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1
votes
0
comments
|
Allow farmer to reuse galaxy data, if not older than N hoursSuggested by: LordMike ()
With the scanner running, I always have an updated view of the universe that is never more than... 48 hours old..
When the farmer starts, it should be able to reuse this data. It is _very_ unlikely that somebody made a planet within the last N hours that I would want to farm..
Players inactivity states could come from the OGame API - updating all players in one go.
Awaiting approval
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1
votes
0
comments
|
Add schedule timer for sleep/wakeup whit add buttonSuggested by: Diobubu ()
it would be great to be able to create your own sleep timers with an add button nearby, so you can create total shutdown and slog phases during the day.
Awaiting approval
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